﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TextDungeon
{
	class Door : Entity
	{
        public bool locked = false;
        public byte LockLevel = 0;
        public Door(Entity e, bool locked = false) : base(e.symbol, e.pos, e.type) 
        {
            this.locked = locked;
            var r = new Random();
            //locked = r.Next(100); // temporary, waiting for some sort of method from player in order to lockpick.
        }
	}
}
